No matter what the meta shifts to after the expansion, I’m crafting this if I don’t get it between packs and the adventure missions. It’ll be hard though since everyone just fling plays token druid or pirate warrior most of the fking time. I might actually test it with envenom weapon to deal with more control oriented decka and see if it works.
It sounds hard to really have that set up but so far by testing it its actually not that hard really all it would need is a few new cards that would help control the board and they already showed a few potential cards that could really help like the new minion that gives poisonous to am allied minion. Hopefully you could cause 6 damage before hand. This would guarantee that I live turn 9 and kill my opponent turn 10 since Evolved kobold -> sinister strike x3 for 15 dmg using shadow reflection -> razor leaf petal x3 for 9 which gives you 24. Ive been struggling to actually get lethal due to lack of mana since I can’t manage to make it to turn 10 sometimes dying turn 9.
I’ve been testing with the 4 drop plus 2 spell power, sinister strike and razor petals. I think you usually play this card to set up lethal for next turn while making sure you make it to turn 10. I’ve been making a different type of miracle rogue to prepare for the release of this card. I don’t think that’s how the card is meant to be played. Rouge does have a decent kit to deal with aggro, but without a lot of heal you still just get beat down too early in the game. Also vs aggro it just a dead card, and will likely just sit in your or preventing you from dying for one turn. It just seems like you would want this card to come out early in order to get a large amounts of value off of it, however the 9 mana cost makes it almost impossible to do so. Like perhaps in a Malygos deck you could give your self the ability to double eviscerate or sinister strike with only one copy in hand, but that doesn’t seem worth the risk. You may not be likely to die on your opponents turn, but its just too slow. You play it do nothing and then lose the board. It gives you the ability to double up on spells guaranteeing you get at least two draws, may help give you burn when you need to, give you a strongdouble Edwin VanCleef, or even use it to get more Arcane Giants like in Savij’s reveal. Hopefully, this will change with future expansions.I mean, it seems like it could be good in a miracle rouge deck. Though one disadvantage is as in EOJ, unielemental deck in this game almost impossible or simply fun deck but no way to be competitive. Variation in decks make the game always fun so I believe these are welcome concept. This makes the metagame very interesting and perhaps hard to make a single deck that defeats all.
Even a wimpy slime can kill a giant dragon if the element relationship is right. Examples are all allied wood creatures gain 10 HP, if opponent’s summoned creature is light element, it is destroyed and so on.Įlemental relationship are very important concept in this game and in fact I believe more than Eye of Judgment. Needless to say, there are cards that specifically works based on the element. It just will not gain water field advantage. fire field creatures will lose normal stats because it is on water field. There is no opposite field disadvantage though i.e. For instance, fire creatures gain field bonus with fire field. In later article, I will discuss about this a bit more in detail but there are field bonus to creatures with the same element as the field.
Just like EOJ, there are concept of field in this game. all non-elemental attack to the dark creatures are halved. Generally, speaking light elemental creatures have first attack advantage as they have higher agility in general so to compensate this advantage, dark element creatures are protected against non-elemental attack i.e. dark attack doubles damage to light creature, but light attack also doubles damage to dark creature. instead of 14 it becomes only 7 damageīetween the light and dark the relationship is equal i.e. instead of 14 it becomes 28 damageĪlternatively if water element attack damages a wood creature, damage halves i.e. If water element attack damages a fire creature, damage doubles i.e. – Damage halves with disadvantage element attack
– Damage doubles with advantage element attack – Each attack has one of five or non-element type. – Each creature has one of five elements, some may actually have more than one element. What does it mean to have elemental advantage or disadvantage?